Remove Entertainment Remove Marketing Remove Naming Remove Technical Cofounder
article thumbnail

What We Learned About Building Products People Love in 2016

Mind the Product

Suzie’s post both educates and entertains and is full of practical advice and, as Suzie says, its point is “to empower you and inform you about technical practices that are meant to be business-relevant”. It was a day full of inspiring and entertaining talks from product leaders, so there was much to absorb and learn.

article thumbnail

User friction can sink your app. Here’s what it is and how to avoid it.

Mixpanel

This is why, especially in today’s competitive app market, user friction must be a top priority if you want your product to succeed. Perhaps the name of the feature is confusing, or the UI doesn’t resonate. Gamification is not just for games and entertainment-focused apps. Examples of user friction.

article thumbnail

Solve a Hard Problem (Tinder). Chapter 8 of my upcoming book, The Cold Start Problem

Andrew Chen

It’s a form of entertainment.[^1]. I’ve seen the difficulty of managing the hard side for rideshare first-hand, where drivers are the ones selling their time and effort in the market. For Uber, in any given market, so-called “Power Drivers” constitute 20% of the supply but create 60% of the trips. Nights and weekends.