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The Korean Game Market: A Comprehensive Overview

The Product Coalition

South Korea: audience overview In 2018, about 56% of the total South Korean population of 51 million people were gamers. In 2018, 85% of players spent money on in-app purchases, and the average Korean player spends about $200 per year. As for genres, in Korea RPG s are number one (57.9%), followed by strategy (12.2%) and action (8.4%).

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Calm’s Will Larson on how to build a technical leadership career

Intercom, Inc.

You last chatted with us way back in 2018, when you shared your insights on engineering and infrastructure management. Brian: One of the most interesting things about the approach to the book was how important the crowdsourcing part was. Solving the puzzle. Finally, what are the things that literally no one else in the company can do?

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Lessons on building a viral consumer app: The story of Saturn

Lenny Rachitsky

By virtue of this product and growth strategy, we came to market with an experience that was unusually perfectly fit to the audience of a specific school. We turned to crowdsourcing to help maintain calendars, which was simple once the network hit sufficient scale. This translated into incredibly fast adoption at schools.

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Finding & Nurturing Top Talent | Elpie Bannister & Alex Yang | BoS Europe 2019

Business of Software Conference

Alex Yang: For those of you who are wondering why you just got Rick-rolled, Elpie and I decided to crowdsource our walk on song from our team. What we’ll do is we’ll start off with a high level strategy in terms of growing our team and give some insight into our candidate value proposition. High-level Strategy.