Car Maker Product Managers Face An Apple / Google Threat

The Accidental Product Manager

What this means is that when they are designing their own in-car entertainment and navigation control systems they have the ability to link them to the buttons on the car’s steering wheel. Yes, every car needs a navigation system, but from whom? Image Credit: LotPro Cars.

Reduce, Reuse, Recycle – The Importance of Reducing Waste

Clever PM

I find it entertaining when people talk about how Agile and Lean and Kanban are all relatively new, untested, and revolutionary concepts. That’s because they’re none of those things — they’re simply descendants of ideas and concepts that have existed in manufacturing contexts for a half-century or more, just pitched in a different way, at […]. Product Management Agile Culture Do's Good PM Leadership Scrum

Conquer Distractions With This Simple Chart

Nir Eyal

With our digital devices buzzing, world events demanding our attention, and more things to entertain us than ever before, it certainly seems harder to focus on what’s really important. Is the world more distracting? Sometimes it seems that way.

Recommended reading: The Phoenix Project

Under10 Playbook

The Phoenix Project is an entertaining novel with lessons for those who want to understand how manufacturing techniques can be applied to software. The Phoenix Project is a novel that seems too true—featuring too-familiar dysfunctions between marketing, development, and operations.

20 Years of Product Management in 25 Minutes by Dave Wascha

Mind the Product

Since then he’s had his share of successes and failures in a storied career spanning the US and Europe, and in this entertaining and insightful talk from Mind the Product San Francisco he distills those 20 years into twelve key lessons.

Student Spotlight: Dave Masters

Melissa Perri

It's presented in a digestible, entertaining format, which I legit looked forward to working on each week. Product Institute is an online school for Product Managers looking to level up their skills.

Thank You for Another Awesome #mtpcon London

Mind the Product

Thanks to @bfgmartin and crew for organising an entertaining and inspiring #mtpcon. On Friday, September 8, we gathered nearly 1,600 passionate product people from 52 countries around the world to the iconic Barbican Hall for another dazzling #mtpcon.

Mindfulness Tips for Product Managers and Product Owners

Roman Pichler

But resisting this craving for stimulation and entertainment allows me to enjoy my food: it’s amazing how tasty a simple sandwich is when we eat mindfully. What is Mindfulness? Mindfulness means paying attention to the present moment, to what is actually happening.

What We Learned About Building Products People Love in 2016

Mind the Product

Suzie’s post both educates and entertains and is full of practical advice and, as Suzie says, its point is “to empower you and inform you about technical practices that are meant to be business-relevant”.

Netflix Abstracts the Team out of Product Design

Mind the Product

As entertaining as these narratives are I find them to be very dangerous to both aspiring and current product designers. As entertaining as these narratives are I find them to be very dangerous to both aspiring and current product designers.

Why This Opportunity Solution Tree is Changing the Way Product Teams Work

Product Talk

I still saw teams entertaining solutions that weren’t connected to the opportunities they were finding through generative research. Are you always entertaining new solutions? I’ve found a visual aid that is profoundly changing the way teams work.

Lessons For Product Managers From HBO

The Accidental Product Manager

These kids have decided that they can get the entertainment content that they want via the Internet and so they no longer need to have either a telephone to their house or cable television. HBO has to change in order to survive, what can we learn from them? Image Credit: JasonParis 00.

Mental Models for Product Managers – Part 2

PM Hardcore

The book is a great and entertaining read. Brain Wiring (by Wellcome Images, CC licensed). In part 1 I introduced mental models and some reasons they are important. And I provided a few “general purpose” examples.

The next generation automation testing for video streaming apps by Perfecto & Accenture S3

Amir Rozenberg

The proliferation of video consumption on a variety of devices is unsurprising when one considers the media vertical: Sports, entertainment, drama, gaming etc. How many times have you heard this phrase while watching a game on your phone: “Touchdown!!” ” (or GOAL!!)

Hello 2018! Books, essays, and more from the past year.

Andrew Chen

– it’s entertaining, but who’s keeping track of these forecasts? Dear readers, 2017 was a big year, where we got Trump’s first(!) year in office, a renaissance in interest around cryptocurrencies, Brexit, Puerto Rico, and oh yeah, things got a little crazy at Uber too.

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Outsource commodities. Don’t outsource core.

Under10 Playbook

” I often help people set up their home entertainment centers and computers. A guy fell into a hole. A friend heard his cries for help and promptly jumped down into the hole too. The guy says, “What are you doing? Now we’re both stuck down here!” ” And the friend says, “Yes, but I’ve been down here before and I know the way out.”

Branding and Lead Generation: Battle or Balancing Act?

Pragmatic Marketing

And while it may feel like infographics are a dime a dozen, progressive media house Fast Company has figured out how to use them to inform (and entertain) its C-level audience with original and compelling content. It seems there is a never-ending competition for customer mindshare. We all want prospective customers to consider our brand. But we also want them to know who we are and what we offer long before they make a purchase.

Bringing Virtual Reality Into the Open

Mind the Product

It wasn’t until Oculus raised millions in a Kickstarter campaign in 2012 that we really began to see interest and the entertainment industry began to shift to VR. Roy Peer opens his presentation by introducing himself & discussing the virtual reality industry. He references a common question in the industry: whether or not virtual reality (VR) is a fad.

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The next generation automation testing for video streaming apps by Perfecto & Accenture S3

Amir Rozenberg

The proliferation of video consumption on a variety of devices is unsurprising when one considers the media vertical: Sports, entertainment, drama, gaming etc. How many times have you heard this phrase while watching a game on your phone: “Touchdown!!” ” (or GOAL!!)

Helping Consumers Distill the Signal from Noise

The Product Coalition

From my experience, many shopping apps (Taobao and Amazon) and entertainment services (Spotify and Xiami) have improved by leaps and bounds at this. To many, a familiar saying on the consumer mindset is wanting products to be “better, cheaper and faster”.

Sitcoms and the Secret to Building “Good Enough” B2B Products

Mind the Product

Women want to come home after work, relax and be entertained and watch shows about themselves.” I was recently on a long haul flight and ended up whiling away my time watching random shows on the in-flight system. One of the shows I watched was a sitcom. I didn’t find it great (in fact I don’t remember chuckling at even one single joke) but I still ended up watching a bunch of episodes in a row.

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Disruptive Product Development – Jenine Lurie

Mind the Product

She has over 15 years experience building world-class products for global brands such as American Express, Kaplan, Sony Entertainment, Financial Times, IBM, and JPMorgan.

A day in the Life of Jamie Parkins, Senior Product Manager at JustGiving

Mind the Product

The guest can be from any background – technology, entertainment, government, the arts. Jamie Parkins is a senior product manager at JustGiving, the online fundraising platform that enables people from all round the world to raise money for their cause of choice.

Gibson Biddle – Wicked Hard Decisions at Netflix

Mind the Product

Gibson Biddle has worked in product at several entertainment companies, such as Netflix, Mattel, and EA, as well as educational companies such as Chegg and The Learning Company. In his presentation, he discusses “wicked hard” decision-making and how it is a practiced art, and can be very easy with practice. He discusses all of these experiences through the lens of Netflix, where he was the Vice President of Product. A Brief History of Netflix.

Make it Grow or Kill it: How to Handle Declining Usage in Products

Mind the Product

The 2017 Mixpanel Product Benchmarks Report showed that Average Daily Active User (ADAU) growth, in which active users are defined as “active” if they perform any action in a product, was actually negative in two of the four categories we measured: SaaS and media & entertainment.

Technology-Powered Disruption

svpg

Whether it’s transportation, entertainment, health care, or any other industry, I fully expect we’ll see new companies and teams emerge that apply the techniques of technology-powered products to disrupt their industries. Most people by now have read Marc Andreessen’s Why Software Is Eating The World. This was written back in 2011, and I’ve been watching his predictions play out in companies all around the world.

When Hollywood Meets Silicon Valley: Why Big Media Needs Product Management

Mind the Product

To set the context, media companies today face the huge challenge of staying relevant amid rapidly changing consumer behaviors, especially in regards to how teens and young adults get and watch their video entertainment.

The Best Books on Product Development

The Product Coalition

Goldratt’s classic will teach you to think in systems and constraints, plus it’s written like a novel so it’s much more entertaining than a textbook. Here are four product development “schools of thought” and the best books to read on each of them.

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Airtable’s Chief Product Officer on Building Products that Amplify Our Creative Potential

Amplitude

HyperCard found applications in the educational, entertainment, scientific, and many other industries. We’re thrilled to feature this guest post from Andrew Ofstad, Chief Product Officer at Airtable. Humans are preternaturally skilled at amplifying their inherent abilities through tools.

The Fundamentals of Building Better Data Products

Mind the Product

Social , satisfying curiosity or providing social interaction and entertainment.

Top 10 Product Guest Posts of 2016

Mind the Product

Suzie’s post both educates and entertains and is full of practical advice and, as Suzie says, its point is “to empower you and inform you about technical practices that are meant to be business-relevant”.

Healthcare UX Trends – Design Challenges Worth Taking In 2018

UX Studio

UX challenge: The other reality the patient enters should engage and entertain them enough to distract them from what’s going on in the hospital around them. I love designing healthcare UX. The health-tech sector is among the fastest growing in the world today, making the stakes super high. With innovation happening every day, what usability challenges come with it for UXers to solve? We made a list of the top six. We at UX studio have a long history with healthcare UX.

Gina Gotthilf on growing Duolingo to 200 million users

Inside Intercom

We didn’t want to make something that was just there to entertain, or to make money and get users and be the next thing that everyone forgot a year later. For Duolingo, the world’s most downloaded education app, growth is fundamentally about retention. If users don’t stick around, they won’t learn and inevitably won’t share Duolingo with their friends.

Airtable’s Chief Product Officer on Building Products that Amplify Our Creative Potential

Amplitude

HyperCard found applications in the educational, entertainment, scientific, and many other industries. We’re thrilled to feature this guest post from Andrew Ofstad, Chief Product Officer at Airtable. Humans are preternaturally skilled at amplifying their inherent abilities through tools.

Virtual reality and your product development process

Mind the Product

While gaming and entertainment are the first obvious applications of VR, the more interesting applications – and the ones we focus on here – are in B2B and B2C products and services.

How to Answer “What’s the Job-to-be-Done?”

The Product Coalition

Clay also raises the notion of an emotional job at play: “feel entertained while commuting.” To stay entertained on the commute, is a podcast a better solution than a milkshake?

Product Design: Let’s get Emotional

Mind the Product

Today’s consumers are quickly becoming dependent on a constant connection with information, entertainment and education, all only a tap away all day, every day. Having spoken at conferences twice this year on the subject of design and emotion, I was spurred into writing this post by the number of people who gave me positive feedback. Why is Designing for Emotion so Important? When we recall past experiences, we are not wired to remember the whole experience with total accuracy.

7 Lessons We Learned About Product Development From Our Own Customers

Amplitude

One surefire way to create a product that engages users and keeps them coming back is to create features with an entertaining element.

Gamification In UX

UX Studio

Reveal valuable and entertaining content to others, Define ourselves to others, Grow and nurture relationships, Allow for self-fulfillment, Get the word out about brands and causes we like or support. What a buzzword, right?! Not really. Gamification in UX predates what we thought of as its beginnings. Even though the term “gamification” made its appearance in 2008, it didn’t gain popularity until 2010. It had popped into our lives long before we started to pay attention to it. “UX”

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Resolving conflict–and other innovation insights for product managers Oct 14, 2016 - The Everyday Innovator – Resources for Product Managers and Innovators

Product Innovation Educators

Bobby Kotick, CEO of the gaming and entertainment giant with $4.66B in 2015 revenue, discusses evaluating talent, fostering a culture of innovation, leveraging IP, and more at [link].