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Gamification In UX

UX Studio

Even though the term “gamification” made its appearance in 2008, it didn’t gain popularity until 2010. Dropbox knows how frustrated users may get when they need to put extra cognitive effort into learning a new system. To gamify a system, start by rewarding users with the thing they use the application for. Not really.

UX
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Removing Friction Isn't Always Good

Product Solving

From hurting your users, to affecting other parts of your product, to collapse of an entire system, sometimes friction is what holds everything together. Case Study: Apple and the App Store Apple has been feeling the heat lately due to their handling of some high-profile apps and their removal from the app store. so they thought.

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Behind Every Great Product

svpg

Necessity being the mother of invention, this is where the queue, the ratings system, and the recommendation engine all came from. In three month’s time, the team redesigned the site, introducing the queue, the rating system, and the recommendations engine all in support of Netflix being a subscription service.

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What Makes Amazon’s Product Strategy So Sticky?

ProductPlan

Open 24 hours a day, the site was user-friendly, encouraging browsers to post their own reviews of books and offering discounts, personalized recommendations, and searches for out-of-print books.”. In 2008, millions shifted to billions with $19.1 For Amazon, speed is a critical competitive differentiator. Britannica.com ).

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The Rise & Fall Of Enterprise Software | Bill Janeway, Warburg Pincus | BoS Europe 2018

Business of Software Conference

And I’m pleased to say that Warburg Pincus participated in solely funding half of what became Veritas Software which enabled data management across infinitely extensible networks and then BEA systems which became the go to platform for transactional applications, moving from client server to Internet distributed systems.