Remove 2011 Remove Development Remove Software Developers Remove Weak Development Team
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Why designers fail to integrate into Agile teams

UX Planet

Prescriptive Agile frameworks make it hard for designers to add valuable contributions to the team. In 2011 I was a UX Designer in a design studio. I designed every detail in Photoshop before handing the mockups to the developers. But in my new Agile team, I was designing fragments that felt incomplete.

Agile 92
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Growth, Funding, Pivotal Moments and the Evolution of Adzerk to Kevel

Business of Software Conference

So, this was focused on software developers, specifically, for dotnet software developers, this very small ad network, I ran those ad networks for a couple years, and realized that that was a terrible business. And I was a software developer before. In 2011 we raised money. 2:43 Mark: Yeah.

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Whole Product Game

Tyner Blain

I’ve been revisiting his concepts and their use recently, thinking about how to revise them for some exercises I’ve been doing with product teams. Back in 2011, Luke Hohmann introduced me to this concept and technique, and I used it with success with a team I was working with at the time. Thanks, Luke!

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Co-Located vs. Remote/Distributed Teams: What Works and Why

The Product Coalition

Do co-located teams truly perform better? But having experienced both poorly performing, co-located teams as well as high performing distributed teams, I wanted to take a closer look at some of the research as well as experiences of others. The team members are a critical part of the overall success of distributed teams.

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Product Management History: The Nineties, The Noughties, and Beyond

The Product Coalition

Corporations started re-structuring so that teams were self-managing, and were given more autonomy and ownership. This is when companies started applying consumer PM principles to software PM. There was a gap between development and tech which needed to be filled. There was no-one in the middle to ‘ translate ’.

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Norman Crowley on uncovering the business opportunities in tackling climate change

Intercom, Inc.

We were fairly poor. So I started to develop a hankering for making money at an early age. I realized after three or four weeks that retirement was boring and then set up a gaming software company called Inspire Gaming Group” And I always wanted to work in technology. I always loved software and developing software.

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When data warehouse journeys fail—and how to make sure yours doesn’t

Mixpanel

Sometimes teams fall short of getting pipelines tied together and running, sure. Developing systems for a diverse group of stakeholders to consume the same data is no small task; it’s a journey. Ryan Dahl, the creator of node.js, said it best in his 2011 rant: “I hate almost all software. Spectacularly.