Designing for the Immersive World: A UX Designer’s Guide to AR, VR, and XR
UX Planet
JUNE 19, 2025
As technology moves beyond flat screens into 3D spaces, designers face a new challenge: creating experiences that users don’t just see, but step into. Affordance Visual cues that indicate how to interact with digital elements, reducing the need for instructions. Example: Seeing your hand hold tools during VR training.
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