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5 Business ‘Rules’ Worth Breaking

Business of Software Conference

In his 2010 talk, Smart Bear and WP Engine founder Jason Cohen talks about the proverbial ‘rules of business’ and many varying pieces of advice founders get – often from well-meaning mentors and experts. Cohen starts his presentation by telling a story about how he started blogging in 2009. So, I decided, screw blogging.

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AI in Education: A Critical Look at the Road Ahead

UX Studio

In this blog post, we’ll provide an overview of the latest trends, challenges, and most popular AI tools in education. DALL-E 3 A rushed shift toward digital education The pandemic has turned the usually well-ordered systems of education upside-down. Many institutions were forced to go virtual practically overnight.

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The Top Product Moments of the Decade…and What’s Coming Next

The Product Coalition

Here are some of the biggest Product moments of the decade, and a quick look at what’s coming for us in the future… What Happened to Product in the 2010s We thought about PCs differently The first on the list takes us all the way back to the beginning. Siri received mixed reviews when she first landed in the iPhone 4S in 2011.

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Best-rated Sacramento Web Design Companies to Work With in 2022

UX Studio: Product Management

It will take a lot of your time to review and assess every company’s website manually. We also run a popular UX blog full of industry insights and professional case studies read by over 30,000 avid readers every month. Jives Media maintains an excellent rating of 5 out of 5, having over 93 happy clients reviews, according to Clutch.

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6 Rules of Product Design According to Maslow’s Hierarchy of Needs

ProductPlan

In this blog, we will discuss the applications of Maslow’s Hierarchy of needs to the world of product design and tips to use this model most effectively to create your product. In 2010, Steven Bradley created a translation of Maslow’s theory- the “Design Hierarchy of Needs.” But first, we must start with the theory itself.

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Gamification In UX

UX Studio

Even though the term “gamification” made its appearance in 2008, it didn’t gain popularity until 2010. Dropbox knows how frustrated users may get when they need to put extra cognitive effort into learning a new system. To gamify a system, start by rewarding users with the thing they use the application for. Not really.

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Customer Education & Training: The Investment That Keeps on Giving

Gainsight

In this blog, we break down the basic tenets of customer training, outline four traditional training methods that companies use today, and present ways to supplement them with online courses to create more effective customer training programs. Luckily, there is a better way to onboard customers and keep current users updated.