Remove Consulting Remove Customer Experience Remove Feedback Loop
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Building an Effective Product Feedback Loop

The Product Guy

Ruthless prioritization translates to product teams spending time building the right thing at the right time. The objective is to receive feedback and prioritize it internally against (1) company objectives (2)customer pains/experience (3) Quarterly Product OKRs and ship out solutions. . And per customer?

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12 Best NPS Software and Survey Tools to Consider

Userpilot

Think of Net Promoter Score (NPS) software as a tool to measure your customers’ feelings about your product, and categorize them based on their level of loyalty (promoters, neutrals, and detractors). Userpilot is a product growth platform that can collect customer feedback directly within your product.

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Multiple Short Feedback Loops Support Innovation

Johanna Rothman

Strategy and Product Feedback Loops. In the team, to solve the problems in a way that will attract users/buyers/customers. In the team, to solve the problems in a way that will attract users/buyers/customers. Don't want to spend time forecasting an entire release because they know they will be wrong.

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How Much Time Should You Spend in Product Discovery?

Product Talk

I get asked all the time, “How much time should we spend in discovery ?”. You should be discovering and delivering all the time. If you spend two weeks building feature A and then you decide as a team to build feature B instead, you might argue that you wasted your time building feature A. Most of the time, it’s not.

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Use Discovery and Delivery to Experiment Our Way to a New Normal

Speaker: Johanna Rothman, Management Consultant, Rothman Consulting Group

Instead of planning for either discovery or delivery, we can use experiments—for all our work. When we focus on experimentation, small bets, and short feedback loops, we can create the kinds of products our customers will love. How to reframe discovery as the experimental loop.

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Build Team Resilience: Shorten Feedback Loops (Part 2)

Johanna Rothman

This part is about shortening feedback loops. They had one piece of feedback: the checkin broke “unrelated” code. It was time to see their feedback loops. See Your Feedback Loops. Every project (or effort) has at least one feedback loop. Oh, the bad old days.).

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366: This is modified Agile for hardware development – with Dorian Simpson and Gary Hinkle

Product Innovation Educators

These include roles at Motorola and AT&T along with dozens of companies as an innovation and product development consultant. It starts with describing the customer experience through user stories. Engaging with customers. In hardware development, user stories have to be looked at differently.

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