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523: #1 change to make OKRs work for you – with Ben Lamorte

Product Innovation Educators

Thinking about your organization’s business rhythm, what OKR cycle length (2-month, 4-month, or 6-month) would work best for your product development process? Thank you for taking the journey to product mastery and learning with me from the successes and failures of product innovators, managers, and developers.

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Outsourced Software Product Development: A Comprehensive Guide

Arkenea

In a fastmoving digital economy, many organizations leverage outsourced software product development to accelerate innovation, control costs, and tap into global expertise. Rather than building and maintaining a large inhouse team, businesses partner with specialized vendors to handle design, development, testing, and deployment.

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Software Bugs Are Expensive: How Session Replays Help You Spot and Fix Them Fast

Userpilot

In 2014, a software error on Amazon caused some items to drop to just one penny. Wasted time on bug reproduction and fixes The software development process is lengthy. If you're in an agile development environment, you must move quickly to build a stellar product. Maintain user privacy with session replay.

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The Grand Finale! What To Do With A Product In Decline? (Product Lifecycle Part 5)

BrainMates

Limit or halt further investments to ‘keeping the lights on’: It is unlikely that any new product development investments will be recouped in a declining product, so these must be limited. Therefore, it is hard to justify new features when the costs of development cannot be recouped over the years by a growing product.

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16 Experimentation Influencers You Should Follow

AB Tasty

At Online Dialogue, he leads the team of Conversion Managers—developing skills, maintaining quality, and setting strategy and goals. Passionate about advancing experimentation, Ben focuses on developing new models, applying game theory, and embracing bold innovation to uncover bigger, disruptive insights.

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The Secret of Diminishing Returns

Tyner Blain

I have a bit of a history with the concept of ‘good enough’, from satisficing in sprint planning (2008) to Kano analysis for product managers (2009) to trying not to miss the mark in problem solving (2012) to understanding intent and satisfying customer needs (2014). This is the double whammy.

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When a collaboration is not a collaboration

UX Planet

Even when an initial concept isnt fully developed, the other side remains open to refining it, contributing their own expertise, and sharing it back for further iteration until itmatures. When a collaboration is a collaboration Gaps of ignorance The key principle of creative collaboration is building upon each others ideas.